Hangman

Lesson

Hangman

Link to original project: https://scratch.mit.edu/projects/10200443/

Key things to do:

  • Have the user guess a word chosen by the program (use a list to store words)
  • After a set amount of guesses the user loses

Possible extra things to add:

  • Choose how many letters to have in the word
  • 2 player mode where one player enters a word and the other guesses

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